Effective and engaging curriculum that challenges and motivates visual arts and design students in today's knowledge economy
Date of this Version
Today's knowledge economy requires students to comprehend current theory and practice across a wide spectrum of disciplines. Students studying Computer Games and Multimedia at Bond University are in the Humanities and Social Sciences faculty. While traditionally studying visual arts, design and culture, rapid changes in the industry require the students to multi skill with technology and computing to remain competitive. Research in learning styles theory suggests that each individua learner has an inclination towards a particular multifaceted modality for learning be that in the Arts (Rourke & O'Connor, 2009) or Computing (Cagiltay,2008). This poses challenges and significant creative opportunities in aligning course curriculum and pedagogy with student outcomes, industry standards and imperatives.
This document has been peer reviewed.