While researchers in the developed world have focused on the benefits of incorporating engaging forms of ICT (such as games) into education, comparatively little research has been done on the impact of ICT in no-access regions. This thesis is an attempt to fill that research void. It does so by proposing an engaging ICT model that was developed for, and tested in, a low-access region of Mexico.
Year Manuscript Completed
Education, Technology (0710)
Educational technology; e-Ludic learning
Primary Language of Manuscript