Title

Can digital natives level-up in a gamified curriculum?

Date of this Version

11-25-2012

Document Type

Conference Paper

Publication Details

Published version

DeByl, P. (2012). Can digital natives level-up in a gamified curriculum? Paper presented at ASCILITE 2012: Future Challenges, Sustainable Futures conference. 25-28 November, 2012. Wellington, New Zealand.

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2012 HERDC submission. FoR code: 190205

© Copyright Penny de Byl, 2012

ISBN

9780473229894

Abstract

The compulsion to include games and game related mechanism in education is great among educators who want to engage and motivate today's students and the latest buzzword in this domain is gamification. However, without a thorough understanding of what a gamified curriculum looks like, how it can best be applied and why it might engross students, it cannot be effectively applied. This research examined a gamified course curriculum structure and evaluated its use in two university level subjects. The objective was to gauge student enjoyment and engagement with a heavily gamified curriculum and to understand the aspects that make the practice useful in education. Exploratory factor analysis of the dataset revealed the possibility of a six dimensional model of curriculum gamification worthy of future study.

 

This document has been peer reviewed.