Date of this Version
September 2003
Document Type
Conference Paper
Abstract
Extract:
This study of 130 of the top-selling games for the first half of 2002 in Australia demonstrates that, across the five major platforms (including the PlayStation2, Xbox, Game Cube, Game Boy Advance and personal computer) computer and video games present diverse worlds of play. They do so in terms of their presentation of physical space and objects, characters, narrative and style.
diverseworlds.zip (447 kB)
Supplementary material.
Supplementary material.

Publication Details
Brand, J.E. & Knight, S. J. (2003) The diverse worlds project: narrative, style, characters and physical world in popular computer and video games
Keynote Address delivered at the International Rating Conference: "Classification in a Convergent World" Parkroyal Hotel, Darling Harbour, 21-24 September, 2003.
Conference presented by the Office of Film and Literature Classification (OFLC).
Copyright © Jeffrey Brand & Scott Knight, Web Design: Luis Carlos Dominguez, 2003.