Title

A conceptual affective design framework for the use of emotions in computer game design

Date of this Version

2015

Document Type

Journal Article

Publication Details

Published version

de Byl, P. (2015). A conceptual affective design framework for the use of emotions in computer game design. Cyberpsychology, 9(3), Article 4.

Access the journal

2015 HERDC submission

Copyright © 2007-2015 Cyberpsychology: Journal of Psychosocial Research on Cyberspace.

ISSN

1802-7962

Abstract

The purpose of this strategy of inquiry is to understand how emotions influence gameplay and to review contemporary techniques to design for them in the aim of devising a model that brings current disparate parts of the game design process together. Emotions sit at the heart of a game player’s level of engagement. They are evoked across many of the components that facilitate gameplay including the interface, the player’s avatar, non-player characters and narrative. Understanding the role of emotion in creating truly immersive and believable environments is critical for game designers. After discussing a taxonomy of emotion, this paper will present a systematic literature review of designing for emotion in computer games. Following this, a conceptual framework for affective design is offered as a guide for the future of computer game design.

 

This document has been peer reviewed.