Title
Case study: Australia's computer games audience and restrictive ratings system
Date of this Version
1-1-2009
Field of Research Code
2001
Document Type
Journal Article
Digital Commons Citation
J Brand, J Borchard, and K Holmes. (2009) "Case study: Australia's computer games audience and restrictive ratings system" Communications & strategies digiworld economic journal: New challenges for the video game industry, 15 (1), 67-79: ISSN 1157-8637.http://epublications.bond.edu.au/era_2012/471
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Publication Details
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